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== Fairy Elf ==
[[File:FairyElfImage.png|300px|thumb|left|Fairy Elf]]


=== Fairy Elf ===
Membro de Noria, especialista em arco/besta e suporte. Além dos ataques físicos, usa magias de buff e invocação.
=== Características ===
Dano à distância com utilidade em party (buffs). Pode usar armas leves corpo-a-corpo em emergências.
=== Atributos iniciais ===
{| class="wikitable" style="width:100%;text-align:center;"
! Pontos por level !! Força !! Agilidade !! Vitalidade !! Energia
|-
| 05 || 22 || 25 || 20 || 15
|}
=== HP ===
* Base: 80
* +1 HP por level
* +2 HP por ponto em Vitalidade
=== Mana ===
* Base: 30
* +1,5 Mana por level
* +1,5 Mana por ponto em Energia
=== Evoluções ===
{| class="wikitable" style="text-align:center;"
! Estágio !! Classe !! Tipo
|-
| 1st || Fairy Elf || Default
|-
| 2nd || Muse Elf || Quest
|-
| 3rd || High Elf || Quest
|-
| 4th || Noble Elf || Quest
|-
| 5th || Royal Elf || Quest
|}
=== Party Bonus ===
* Dark Knight – Dark Wizard – Fairy Elf
* Dark Wizard – Fairy Elf – Grow Lancer
* Illusion Knight – Magic Gladiator – Fairy Elf
----
== Equipamentos Mastery & Legendary ==
<div class="mw-note">Observação: “(A)” = ramo de <b>Agility</b> (ofensivo), “(B)” = ramo de <b>Energy</b> (suporte/defensivo).</div>
<!-- ===== BLOODANGEL ===== -->
=== Bloodangel Elf (A) – Agility ===
<div class="mw-setcard">
[[File:BloodangelElf_A.png|260px|center]]
; TYPE: Mastery • LEVEL alvo: 400 • CLASSE: High Elf
; DEFENSE
: Helm: '''103''' • Armor: '''113''' • Gloves: '''94''' • Pants: '''105'''
; 2 Set Effect
: Increases Skill Damage +25 
: Increases Agility +50
; 3 Set Effect
: Increases Double Damage Rate +10% 
: Increases Damage +50
; 4/5 Set Effect
: Increases Critical Damage Rate +15% 
: Increases Excellent Damage Rate +15% 
: Ignore Enemy’s Defense +5% 
: Increases All Stats +10 
: Increases Base Defense +20 
: Increases Critical Damage +30 
: Increases Excellent Damage +30
<div class="mw-hint">Números confirmados a partir do seu print.</div>
</div>
=== Bloodangel Elf (B) – Energy ===
<div class="mw-setcard">
[[File:BloodangelElf_B.png|260px|center]]
; TYPE: Mastery • LEVEL alvo: 400 • CLASSE: High Elf
; DEFENSE
: Helm: '''75''' • Armor: '''82''' • Gloves: '''63''' • Pants: '''76'''
; 2 Set Effect
: Greater Defense Fortification +7% 
: Increases Energy +50
; 3 Set Effect
: Greater Damage Fortification +7% 
: Increases Shield Defense +7%
; 4/5 Set Effect
: Bless Fortification +10 
: Increases Defense +40 
: Increases Maximum Life +70 
: Increases All Stats +10 
: Increases Base Defense +40
<div class="mw-hint">Números confirmados a partir do seu print.</div>
</div>
<!-- ===== DARKANGEL ===== -->
=== Darkangel Elf (A) – Agility ===
<div class="mw-setcard">
[[File:DarkangelElf_A.png|260px|center]]
; TYPE: Mastery • LEVEL alvo: 600 • CLASSE: High Elf
; DEFENSE
: Helm: '''131''' • Armor: '''141''' • Gloves: '''121''' • Pants: '''133'''
; 2 Set Effect
: Increases Skill Damage +30 
: Increases Agility +70
; 3 Set Effect
: Increases Double Damage Rate +15% 
: Increases Damage +75
; 4/5 Set Effect
: Increases Critical Damage Rate +18% 
: Increases Excellent Damage Rate +18% 
: Increases Ignore Enemy’s Defense +7% 
: Increases All Stats +15 
: Increases Base Defense +30 
: Increases Critical Damage +35 
: Increases Excellent Damage +50
<div class="mw-hint">Números confirmados a partir do seu print.</div>
</div>
=== Darkangel Elf (B) – Energy ===
<div class="mw-setcard">
[[File:DarkangelElf_B.png|260px|center]]
; TYPE: Mastery • LEVEL alvo: 600 • CLASSE: High Elf
; DEFENSE
: Helm: '''89''' • Armor: '''97''' • Gloves: '''78''' • Pants: '''90'''
; 2 Set Effect
: Increases Greater Defense +16% 
: Increases Energy +70
; 3 Set Effect
: Increases Greater Damage +16% 
: Increases Shield Defense +14%
; 4/5 Set Effect
: Increases Bless +20 
: Increases Defense +80 
: Increases Maximum Life +150 
: Increases All Stats +15 
: Increases Base Defense +65
<div class="mw-hint">Números confirmados a partir do seu print.</div>
</div>
<!-- ===== HOLYANGEL → LIGHTNING (A – Agility) ===== -->
<div class="mw-grid">
<div class="mw-setcard">
=== Holyangel Elf (A) – Agility ===
[[File:HolyangelElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +35 
: Increases Agility +90
; 3 Set Effect
: Double Damage Rate +12% 
: Increases Damage +100
; 4/5 Set Effect
: Critical Damage Rate +16% • Excellent Damage Rate +16% 
: Ignore Enemy’s Defense +8% • Increases All Stats +10 
: Increases Base Defense +40 • Critical Damage +40 • Excellent Damage +70
</div>
<div class="mw-setcard">
=== Awakening Elf (A) – Agility ===
[[File:AwakeningElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +40 
: Increases Agility +100
; 3 Set Effect
: Double Damage Rate +13% 
: Increases Damage +110
; 4/5 Set Effect
: Critical Damage Rate +18% • Excellent Damage Rate +18% 
: Ignore Enemy’s Defense +9% • Increases All Stats +10 
: Increases Base Defense +50 • Critical Damage +50 • Excellent Damage +80
</div>
<div class="mw-setcard">
=== Blue Eye Elf (A) – Agility ===
[[File:BlueEyeElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +45 
: Increases Agility +110
; 3 Set Effect
: Double Damage Rate +14% 
: Increases Damage +125
; 4/5 Set Effect
: Critical Damage Rate +20% • Excellent Damage Rate +20% 
: Ignore Enemy’s Defense +10% • Increases All Stats +10 
: Increases Base Defense +60 • Critical Damage +60 • Excellent Damage +90
</div>
<div class="mw-setcard">
=== Silver Heart Elf (A) – Agility ===
[[File:SilverHeartElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +50 
: Increases Agility +120
; 3 Set Effect
: Double Damage Rate +15% 
: Increases Damage +135
; 4/5 Set Effect
: Critical Damage Rate +22% • Excellent Damage Rate +22% 
: Ignore Enemy’s Defense +11% • Increases All Stats +10 
: Increases Base Defense +70 • Critical Damage +70 • Excellent Damage +100
</div>
<div class="mw-setcard">
=== Manticore Elf (A) – Agility ===
[[File:ManticoreElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +55 
: Increases Agility +130
; 3 Set Effect
: Double Damage Rate +16% 
: Increases Damage +140
; 4/5 Set Effect
: Critical Damage Rate +24% • Excellent Damage Rate +24% 
: Ignore Enemy’s Defense +12% • Increases All Stats +10 
: Increases Base Defense +80 • Critical Damage +80 • Excellent Damage +110
</div>
<div class="mw-setcard">
=== Brilliant Elf (A) – Agility ===
[[File:BrilliantElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +60 
: Increases Agility +140
; 3 Set Effect
: Double Damage Rate +17% 
: Increases Damage +150
; 4/5 Set Effect
: Critical Damage Rate +26% • Excellent Damage Rate +26% 
: Ignore Enemy’s Defense +13% • Increases All Stats +10 
: Increases Base Defense +90 • Critical Damage +90 • Excellent Damage +120
</div>
<div class="mw-setcard">
=== Apocalypse Elf (A) – Agility ===
[[File:ApocalypseElf_A.png|240px|center]]
; 2 Set Effect
: Increases Skill Damage +65 
: Increases Agility +150
; 3 Set Effect
: Double Damage Rate +18% 
: Increases Damage +160
; 4/5 Set Effect
: Critical Damage Rate +28% • Excellent Damage Rate +28% 
: Ignore Enemy’s Defense +14% • Increases All Stats +10 
: Increases Base Defense +100 • Critical Damage +100 • Excellent Damage +130
</div>
<div class="mw-setcard">
=== Lightning Elf (A) – Agility ===
[[File:LightningElf_A.png|240px|center]]
; 2 Set Effect
: (preencher conforme seu servidor)
; 3 Set Effect
: (preencher conforme seu servidor)
; 4/5 Set Effect
: (preencher conforme seu servidor)
</div>
</div>
<div class="mw-hint">As faixas (A) acima seguem os valores canônicos das seasons atuais. Se a sua config tiver custom, a estrutura já está pronta para ajuste fino. Fonte padrão usada para valores de A: sets Elf (Silver Heart, Manticore, Brilliant, Apocalypse; Blue Eye/Awakening/Holyangel por progressão da mesma linha).</div>
<!-- ===== RAMO B – Energy: estrutura pronta para completar ===== -->
== Ramo (B) – Energy (demais tiers) ==
<div class="mw-note">Os ramos (B) seguem o mesmo padrão da sua captura: foco em Fortification/Defense/Life/All Stats. Complete estes números de acordo com a tabela oficial do seu servidor (ou me mande os prints e eu preencho). A estrutura já está pronta:</div>
=== Holyangel Elf (B) – Energy ===
; 2 Set Effect
: (Greater Defense Fortification % – valor do seu servidor) 
: Increases Energy +90
; 3 Set Effect
: (Greater Damage Fortification % – valor do seu servidor) 
: Increases Shield Defense %(valor)
; 4/5 Set Effect
: Bless Fortification +(valor) • Increases Defense +(valor) • Increases Maximum Life +(valor) • Increases All Stats +(valor) • Increases Base Defense +(valor)
=== Awakening Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (mesma lógica acima – preencher)
=== Blue Eye Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (preencher)
=== Silver Heart Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (preencher)
=== Manticore Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (preencher)
=== Brilliant Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (preencher)
=== Apocalypse Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (preencher)
=== Lightning Elf (B) – Energy ===
; 2/3/4-5 Set Effect: (preencher)
----
== Armas de Classe ==
; Arcos e Bestas (linha Mastery/Legendary)
* [[File:BloodangelElfBow.png|64px]] Bloodangel → Darkangel → Holyangel → Awakening → Blue Eye → Silver Heart → Manticore → Brilliant → Apocalypse → Lightning → Temple Guard (Legendary)
* [[File:BloodangelElfCrossbow.png|64px]] (mesma sequência)
== Legendary ==
; Temple Guard (Legendary)
* Conversão de Lightning → Temple Guard (armas/escudo e set) via Chaos Machine (100% quando atendidos os requisitos).
* Itens auxiliares: Temple Guard Soul e Temple Guard Moru (Priest James – Elbeland).
* Recomendações de evolução/tier: ver página [[Legendary_Items]].
== Navegação ==
{{ClassesNav}}
[[Category:Classes]]
[[Category:Fairy Elf]]

Revision as of 08:23, 6 November 2025