Hunt Points System

From Game Wiki - VortanMU

Hunt Point System

[edit]

Hunt Points (HP) are progression points you earn by killing monsters (PVM) and winning fights against other players (PVP). Your total HP is automatically converted into extra character bonuses (buffs).

This page explains:

  • How to start using the system
  • How Hunt Points are earned (PVM and PVP)
  • What Inactive Points are and how they convert
  • How buffs and Weight (weights) work
  • How to train your build using daily meta maps

How to start

[edit]

Use these commands with the character you want:

System Access
Action Command What it does
Open your Hunt window /hunt or /hunt status Shows Hunt Points, Inactive Points, kill progress to the next point, daily limit, and your weights
Create your profile (one-time) /hunt newstart Creates your Hunt profile if you don’t have one yet
See today’s training maps /hunt map info Shows the active training maps for the day (daily meta rotation)
See your current map meta /hunt map Shows the current map’s meta info and your Weight (weights)

Key concepts

[edit]
Key Concepts
Term Meaning
Hunt Points (HP) Your active progression points. More HP = more bonuses (buffs).
Inactive Points Points earned mostly from PVP that are not active yet. They convert into real HP through PVM activity.
Daily Limit A daily cap for how many Hunt Points you can gain from PVM that day.
Kill Progress The system uses a kill counter; when you reach the required number of kills, you receive 1 Hunt Point.
Weight (weights) Your build distribution. Weights decide how your bonuses are distributed (always totals 100%).

How to get Hunt Points (PVM)

[edit]

Hunt Points are not granted for every single monster instantly. The system uses a kill counter:

  • You kill a certain number of monsters, then you receive 1 Hunt Point.
  • Points are counted only in allowed maps.
  • You must meet the minimum level requirement (Level + Master Level).
  • There is a daily limit. After you reach it, no more points are granted until the daily reset.

Tip: If you’re only a few kills away from completing a point, finish the progress. The point is only saved when the counter reaches the requirement and the system awards the real HP.

Inactive Points

[edit]

Inactive Points are most often earned from PVP as a reward. They are not active immediately — they convert into Hunt Points through PVM activity.

  • While you have Inactive Points, activation happens faster (usually fewer monsters are needed per point).
  • When Inactive Points drop to 0, the normal point gain speed returns.

Buff system (your bonuses)

[edit]

Your bonuses are calculated from your total Hunt Points.

  • As your HP increases, your overall power increases.
  • That power is distributed across multiple buffs using your Weight (weights).
  • Two players with the same HP can have different results depending on how they trained their weights.

Weight (weights) — your build

[edit]

Weights are the percentage distribution that defines your build inside the Hunt Point system.

  • Each buff has a weight (a percentage share).
  • All weights together always total 100%.
  • If one weight goes up, another goes down, so the total remains 100%.

Example:

  • If the system increases one buff by +0.1%, it will decrease another buff by -0.1% automatically.

Training weights (daily meta maps)

[edit]

Each day, the server selects active training maps (daily meta). Training on those maps increases certain buffs more often.

Commands:

  • /hunt map info — shows today’s active training maps.
  • /hunt map — shows the current map’s meta info and your weight details.

How training works:

  • Kill monsters on an active map and build up training kills.
  • When you reach a threshold, the system automatically picks a buff based on chances and increases its weight (for example, +0.1%).
  • At the same time, it decreases another buff by the same amount to keep the total at 100%.

Tip: If you want a specific build, train on the active maps whose meta more often increases the buffs you want.

PVP — risk and reward

[edit]

In this system, PVP is risk vs reward.

  • The losing player loses a percentage of their Hunt Points (penalty).
  • Part of the points are burned, and part are transferred to the winner as Inactive Points.
  • Inactive Points then convert into Hunt Points through PVM activity.

Important notes:

  • After you win a fight, you may need to remain in the area briefly and not run away, otherwise the reward may be lost.
  • Disconnecting during a fight may be treated as a loss and apply a penalty.
[edit]
  • Check your status: /hunt (points, progress, limit, weights).
  • Go to an active training map: /hunt map info.
  • Farm until your daily limit or until you complete a few training sessions (weight shifts).
  • If you do PVP, consider the risk — winning gives Inactive Points that convert faster through PVM.

Quick command summary

[edit]
Commands
Command Description
/hunt / /hunt status Points, progress, buffs, limits
/hunt newstart Creates your profile in the system (if you don’t have one yet)
/hunt map info Today’s active training maps
/hunt map Current map meta and your Weight info

Note: Specific limits, active maps, and the daily meta may change depending on server settings and the daily rotation.